Патчи фоллаут 3

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Обратите внимание, что данное обновление необходимо для работы дополнений к Fallout 3. The ultimate source of patches & addons for Fallout 3.

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(If this fails, right click it and select "run as administrator". This patch overwrites the same texture & mesh files as some other mods.

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Simply activate this mod before activating other mods, so that all other mods "win". If using a mod manager, you can quickly de-activate all mods, install/activate this, then re-activate all other mods. If this instruction is followed, there are no known conflicts with other mods.

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Boss Auto Sort will arrange for you in this order. Restored Moriarty's Strongbox key into his inventory.

If you talk to Jericho in Megaton and give him money for booze, in return he'll tell you about the cabinet in which Moriarty keeps his caps, and the key that opens it. The only problem is Moriarty didn't have the key. Restored when you receive the T-45d Power Armor from Sarah Lyons to receiving the Lyons Pride Power Armor instead. It didn't make sense with what sarah said when she gave you the T-45d Power Armor and you weren't able to receive the Lyons Pride Power Armor in the game.

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Not only is it disappointing to receive an ordinary T-45d Power Armor set, it made no sense to what Sarah Lyons said to you about becoming an honorary Lyons member. You can find the T-45d Power Armor set in many places before reaching that point. Reaching that far in the quest line should reward you with an unique Power Armor set and for what you're about to face (which is the fun enclave battle). Restored when you receive Recon Armor from Sarah to receiving the Composite Recon Armor instead. You weren't able to receive the Composite Recon Armor in the game.

The only reason why it's in here because in the similar scenario as the previous change, reaching that far in the quest line should reward you with an unique recon set and for what you're about to face (which is the fun enclave battle).

UPDATED Unofficial Fallout 3 Patch

That armor set is hardly more powerful then the common one in any case. Restored the area behind the Chop Shop in Underworld. An inaccessible door blocked your way to get behind there. I see no reason why you can't go back there.

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There's a locked safe and 2 named ferals that don't attack you. Restored the Protectron's Gaze to The Mechanist and Ant's Sting to The Antagonizer. Protectron's Gaze is awarded after handing the AntAgonizer's armor to the Mechanist. Ant's Sting is awarded after handing the Mechanist's costume to The Antagonizer. Both weapons couldn't be obtained by killing them and they didn't use those weapons to defend themselves. I see no reason why these 2 characters shouldn't have their own weapons to begin with.

Restored Megaton Brass Lantern Customer's unique dialogue. They're supposed to be friendly and the only npc that's supposed to be rude is Andy in The Brass Lantern. Restored Mister Burke fully into the game. There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriartys all day long and never gets up. He's disabled from the game for no reasons. Burke will only disappear/be disabled from game if you charm him and not blow up megaton- You're able to initiate conversations with Burke at appropriate times including before and after quests- Burke is a resident of Megaton with a daily routine.

Going to his house to sleep at night, sit in that chair at Moriartys during the day, etc- Burke's house isn't level locked and only unlocked with his house key- Burke's house key is back in his inventory- Burke has a daily routine at Tenpenny Tower. More of an enhancement in my opinion and isn't/won't be included. That mod's main purpose is it removes the auto aim from the game, which I don't consider a fix and is an enhancement in my opinion. First thing I noticed that it isn't compatible with Brokensteel for 4 dialogue records and it needs a lot more work done to it, so in other words I'm gonna fix them all in my own way.

This mod will be redundant in v1. Fixed some UV's with the house interiors in Tranquility Lane. Removed all references of junk food and replaced them with Potato Crisps to fix double items. Fixed Christine Kendall to not be interrupted by Susie Mack so her G. Fixed Victoria Watts to not find the player outside of Rivet City and she won't stay in one spot trying to run but goes nowhere.

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Fixed the doors for entering/exiting into the purifier room that were backwards. When you entered into one of them, you'd be on the opposite side of the room. Fixed not being able to obtain the Protectron's Gaze and Ant's Sting weapons twice. If you obtained the Protectron's Gaze in dialogue and then kill The Mechanist after, you could have 2 of them in The Superhuman Gambit quest. Same scenario with the Ant's Sting.

In those dialogues for both characters, their unique weapons will get removed and get added into your inventory instead. Improved the Bloody Mess Perk towards the You Gotta Shoot Em In The Head quest. Burke's hitmen won't appear if he's dead- Burke's hitmen won't appear if you charmed him- Burke will only disappear/be disabled from game if you charm him and not blow up megaton- You're able to initiate conversations with Burke at appropriate times including before and after quests- Burke is a resident of Megaton with a daily routine.

Going to his house to sleep at night, sit in that chair at Moriartys during the day, etc- Burke's house isn't level locked and only unlocked with his house key- Burke's house key is back in his inventory- Burke has a daily routine at Tenpenny Tower.

Fixed the dialogue with Sonora Cruz when turning in Junders Plunkett's Finger to only appear if Junders Plunkett is dead and you have Junders Plunkett's Finger. Fixed the dialogue option, "What's the word around town? " with Manya so she says the correct response instead of her saying this:. Funny that her voiced response works when she's talking about herself. Fixed all 3 (yes there's supposed to be 3) Megaton Brass Lantern customers to actually have dialogue and be friendly. Only npc in there that's supposed to be rude is Andy.

Fixed a dialogue typo with the player: "Just take all the scrap metal I have. I just want to help" Missing a period. Fixed a dialogue typo with Bryan Wilks: "Every time I'd sneak in there, he'd be sitting at that funny looking TV machine with the green words pushing buttons. I blew his brains out. Dave's head popped like a zit. I put a bullet right between Ted Strayer's eyes. Fixed a dialogue with Breadbox "Oh.

What do you need, young lady? Fixed an intelligence speech check with Agatha so the player can only say it once "I guess a homemade violin is never quite in tune. Fixed Harden Simms goodbye responses so he doesn't say "Sorry! Removed Doctor Li's glasses from her inventory. Fixed this dialogue choice with Zip from "What have you got to trade for an ice cold bottle of Nuka-Cola? " to "What have you got to trade for a bottle of Nuka-Cola? Fixed this dialogue with Zip "Oh hey, hi.

I thought maybe you'd be blown up or shot or something by now, but I guess not. Fixed Doctor Lesko's Shack to not set ownership to Doctor Lesko after completing the quest Those! Removed Mother Curie III's weapon since she's an extremely peaceful character, and does not become hostile if you killed Brother Gerard in order to enter the Monastery, or even if you flat out tell her that you're going to wipe out her cult.

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If threatened, she simply states that she expected some form of religious persecution and that she refuses to respond to violence with violence. Fixed the radio message from Three Dog to not say "Somethin' about Super Mutants takin' residents prisoner.

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All I know is the kid could have helped, and didn't. Fixed Sticky to initiate dialogue with him after he makes it to Big Town and Red isn't there. All he said was a goodbye one liner "Where's Red? Expanded to the Operation Anchorage DLC. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region.

That's heavy Raider country, so things could get interesting. Is high, but nothing out of the ordinary. The area around Galaxy News Radio is. Fixed Victoria Watts from finding you wherever you are in the Wasteland while advancing in the Replicated Man quest. (Faction Reaction Error) Faction 'MS13FreedSlaveFaction' (06068A9C) is a Friend or Ally of Faction 'PlayerFaction' (0001B2A4), but Faction 'PlayerFaction' (0001B2A4) is not a Friend or Ally of Faction 'MS13FreedSlaveFaction' (06068A9C).

(Faction Reaction Error) Faction 'MS13FreedSlaveFaction' (06068A9C) is a Friend or Ally of Faction 'SlaveFaction' (0002F560), but Faction 'SlaveFaction' (0002F560) is not a Friend or Ally of Faction 'MS13FreedSlaveFaction' (06068A9C). (Faction Reaction Error) Faction 'MS13FreedSlaveFaction' (06068A9C) is a Friend or Ally of Faction 'ParadiseFallsSlaveFaction' (000389DE), but Faction 'ParadiseFallsSlaveFaction' (000389DE) is not a Friend or Ally of Faction 'MS13FreedSlaveFaction' (06068A9C).

(Faction Reaction Error) Faction 'DLC01RadioTowerRaiderFaction' (020054FC) is a Friend or Ally of Faction 'DLC01WernherFaction' (020054FB), but Faction 'DLC01WernherFaction' (020054FB) is not a Friend or Ally of Faction 'DLC01RadioTowerRaiderFaction' (020054FC). (Faction Reaction Error) Faction 'DLC01SlaveFrontGateFaction' (0200A7FB) is a Friend or Ally of Faction 'DLC01RaiderFrontGateFaction' (0200A73B), but Faction 'DLC01RaiderFrontGateFaction' (0200A73B) is not a Friend or Ally of Faction 'DLC01SlaveFrontGateFaction' (0200A7FB).

(Faction Reaction Error) Faction 'FreedSlaveFaction' (0002F561) is a Friend or Ally of Faction 'SlaveFaction' (0002F560), but Faction 'SlaveFaction' (0002F560) is not a Friend or Ally of Faction 'FreedSlaveFaction' (0002F561). (Faction Reaction Error) Faction 'FreedSlaveFaction' (0002F561) is a Friend or Ally of Faction 'ParadiseFallsSlaveFaction' (000389DE), but Faction 'ParadiseFallsSlaveFaction' (000389DE) is not a Friend or Ally of Faction 'FreedSlaveFaction' (0002F561).

Патчи игры Fallout 3

Fixed all merc grunt outfits to be repaired with each other. The unique versions are all exactly the same as the common ones so only the common ones are now used in game. Fixed this: if you go into Tenpenny Penthose floor after completing Tenpenny Tower quest (in favor of tower residents), security guard there will use greeting dialogue from that quest, instead of his special greeting, making it impossible to use speech skill to gain acsess to Tenpenny suite.

Fixed the sink in the player's home at Megaton to be consistent. Added by (This fixes it by removing entirely the little 'explosion' graphic. The weapon now does proper damage under all circumstances (that I have tested. And makes the same noises/has the same visuals, except for the small blast. Added by (Only included the fix which is the esp texture change.

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Fixed Head Wrap's Object Effects to have +1 Perception bonus (The only head wear object in the game without a bonus to perception. Fixed all Aqua Pura Crates to be disabled/enabled at appropriate times. Fixed Faydra, Tobar, Catherine, and any other character having that problem of not staying in their position and wandering off to find you wherever the player is (Older FO3Edit versions caused this bug when cleaning the DLCs and saving them which stripped off important subrecords.

Fixed Tobar and Catherine so they stay put near the Point Lookout Ferry Boat (This bug doesn't always happen and this only works on a new game, tested. Installer warns if fallout executable not found. Detects version and warns if old, displaying link to 1.

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Fixed old installer's Fallout. Fixed when you receive ordinary power armor from Sarah to receiving the Lyons Pride Power Armor instead. Fixed when you receive ordinary recon armor from Sarah to receiving the Composite Recon Armor instead. Added by (Changed so that when you successfully complete the Holy Water quest, all the pamphlets get disabled. Activate parent 'DLC04PuzSwitchD' (0400DE04) is not in same cell.